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The Deku or ‘Deku Scrubs’ are a widespread race of short plant-people commonly found in swamps and deep forests. deku.jpg

Physical Description: More than anything, a Deku Scrub looks like a stocky wooden trunk with flexible branches for arms and legs and a pronounced ‘snout’. Their eyes glow a dim orange as if they were bioluminescent. In place of hair or eyebrows Deku grow leaves, which in some cases can be quite elaborate. A Decu’s coloration changes with the season, becoming green in the spring and brown in the fall.

Society: Most Deku societies are ruled over by a hereditary royal family which mirrors that of Hyrlian society. Deeper into the wild and rural areas Deku Scrubs are more likely to simply govern themselves and live how they please.

Deku Scrubs aren’t Plants? From a purely fluff perspective, Deku are certainly plants. However, from a mechanical perspective they have little in common with the Plant type. The Deku that Link encounter are shown to sleep, run in fear, and drown in water, among other things. The advantages gained by the Plant type would also make them very powerful as player characters.

Deku Racial Traits

+2 Constitution, +2 Intelligence, –2 Charisma: Deku scrubs are tough and cunning, but haughty and self-important.

Small: Deku are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Normal Speed: Deku have a base speed of 30 feet on land.

Darkvision: Deku can see in the dark up to 60 feet.

Camouflage: Deku gain a +4 racial bonus on Stealth checks while within forests.

Hardy: Deku receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Treespeech: Deku can converse with Plant creatures as under a constant speak with plants spell.

Fertile Soil: Deku Sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Deku Clerics with the Plant domain use their domain powers and spells at +1 caster level. This trait does not grant early access to level-based powers; it only affects powers that they could already use without this trait.

Seed Spit (Ex): Deku Scrubs can spit a large seed at their opponents as a standard action. The seed has a range increment of 20 feet and deals 1d8 points of damage. A deku can spit one seed per round of combat.

Fire Vulnerability: A Deku’s wooden body is especially flammable, causing them to take half again as much damage from fire attacks.



Koroks appear to be nothing more than child-sized seeds with a leafy mask for their face and a sprout on their hethawing up to four leaves that allows them to fly. Koroks are more fun loving people then the Deku Shrubs. They get along with most races and they enjoy the simple things in life like a good song, or a gentle breeze.
Koroks speak Common and Sylvan.

Korok Traits (Ex):
-4 Strength, +2 dexterity, +2 Charisma.
Plant Type
Size: Tiny, as a tiny creature, Korok gain +2 size bonus on armor class, +8 to their hide checks, but must use smaller weapons then humans do. Their carrying capacity is also six-quarters of a Medium sized character.
Base Land Speed: 5 ft
Fly speed: 30 feet (Good); a Korok can use the leaves on the sprout atop their head to rotate fast enough to give it flight. Spinning the leaves is a move equivalent action that provokes attacks of opportunity.
+5 racial bonus on Perform (Strings) checks.
Favored Class: Bard : A Korok’s usually has some sort of magical musical talent.
Level Adjustment: +1


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